Material Test–Texture in Vertex Shader

Hi everyone. It’sĀ been a long time, I know. We’re starting on a new approach to the world and the campaign, leaning more heavily into procedural generation. And with more procedurally, dynamically placed elements, we’re also seeing how we can...
Early Access Developments May-June 2024

Early Access Developments May-June 2024

Hey everyone! We’ve been extremely busy getting the game ready for the campaign chapter-1 release, so this update is a little late. We’re still very excited to tell you about what we’ve been working on. We’ve been fixing bugs, adding features,...

Early Access Developments – March 2024

Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan.We have been...

Early Access Updates December 2023

Hi everyone! I hope you had a merry Christmas and I hope you have a happy new year! Here is our promised update for December. We’ve been working hard and we’re glad to tell you what we have added.The biggest announcement is that we have finished all of the...