by nathaniel | Jul 3, 2024 | Development, game
Hey everyone! We’ve been extremely busy getting the game ready for the campaign chapter-1 release, so this update is a little late. We’re still very excited to tell you about what we’ve been working on. We’ve been fixing bugs, adding features,...
by nathaniel | Mar 31, 2024 | Development, game
Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan.We have been...
by nathaniel | Jan 1, 2024 | Development, game
Here’s a short video we made on how we built the spinning gear material in Septaroad Voyager. We wanted to build the animation into the material so that we can copy it for use in many places without the setup of a skeletal mesh animation. For anyone who wants to...
by nathaniel | Jan 1, 2024 | Development, game
Hi everyone! I hope you had a merry Christmas and I hope you have a happy new year! Here is our promised update for December. We’ve been working hard and we’re glad to tell you what we have added.The biggest announcement is that we have finished all of the...
by nathaniel | Nov 30, 2023 | Development, game
Hi everyone! We hope you had a great Thanksgiving (those of you in the US). We’re back at the end of the month now with an update for you on what we’ve been working on. This month we continued focusing on the starting levels of the main campaign....
by nathaniel | Oct 31, 2023 | Development, game
Happy Halloween everyone! We hope you’re having some scary fun and enjoying some candy today.We are making a new effort to keep the community up to date with what we’re doing throughout Septaroad Voyager’s Early Access. We are going to start posting...